Some cool 3d printing service china photos:
Curt Carlson, CEO of SRI, presented their trends from the podium, which are meant to be “provocative, plausible, debatable, and that it will be clear within the next 1-3 years whether or not or not they will in fact turn out to be trends.”
Then the panelists debated them. Speaking is Aneesh Chopra, CTO of the U.S., and smirking to his left is Paul Saffo, and then Ajay Senkut from Clarium, then me.
Here are SRI’s 2011 Best 10 Tech Trends [and my votes]:
Trend 1. Age Before Beauty. Technologies is developed for—and disproportionately utilised by—the young. But the young are getting fewer. The big marketplace will be older men and women. The aging generation has grown up with, and is comfy with, most technology—but not with today’s latest technologies products. Technologies solution designers will uncover the Baby Boomer’s technologies comfort zone and will leverage it in the style of new devices. One instance these days is the Jitterbug cell phone with a huge keypad for easy dialing and strong speakers for clear sound. The trend is for Baby Boomers to dictate the technologies items of the future.
[I voted YES, it is an crucial and underserved industry, but for tech goods, they are not the early adopters. The essential situation is age-inspired entrepreneurship. How can we get the entrepreneurial thoughts focused on this essential market?]
Trend two. The Doctor Is In. Some of our political leaders say that we have "the ideal healthcare care program in the globe". Believe what it need to be like in the rest of the planet! There are many difficulties, but a single is the higher cost of delivering professional guidance. With the development of sensible virtual personal assistants, powered by artificial intelligence and pervasive low-price sensors, “the doctor will be in”—online—for men and women around the planet. Instead of the present Net paradigm: “fill out this type, and we’ll show you data about what might be ailing you”, this will be correct diagnosis—supporting, and in some circumstances replacing—human healthcare practitioners. We have been sending X-rays to India to be read now India is connecting to physicians here for diagnosis in India. We see the concept in sites that now provide on the internet videoconference interaction with a medical doctor. The next step is automation. The trend is toward complete automation: a combination of artificial intelligence, the Web, and extremely low-price healthcare instrumentation to supply higher-high quality diagnostics and advice—including answering patient questions—online to a worldwide audience.
[NO. Most medical doctor verify-ups and diagnoses will still need to be carried out in-individual (blood tests, physical exams, and so on). Sensor technologies can not completely replace human health-related practitioners in the near future. When we have the physical interface (men and women for now), then the networking and AI capabilities can engage, bringing specialist reactions to locally collected data. The actual near-term trend in point-of-care is the adoption of iPads/phones connected to cloud services like ePocrates and Athenahealth and soon EMRs.]
Trend 3. Created for Me. Manufacturing is undergoing a revolution. It is becoming technically and economically attainable to produce merchandise that are exclusive to the specific wants of folks. For instance, a cell telephone that has only the hardware you want to help the functions you want—making it lighter, thinner, a lot more efficient, considerably more affordable, and less complicated to use. This level of customization is becoming produced possible by converging technical advances: new 3D printing technology is effectively documented, and networked micro-robotics is following. 3D printing now includes applications in jewelry, industrial style, and dentistry. Whilst all of us could not be very good item designers, we have distinct demands, and we know what we want. The trend is toward practical, a single-off production of physical goods in widely distributed micro-factories: the ultimate customization of goods. The trend is toward practical, a single-off production of physical goods in broadly distributed micro-factories: the ultimate customization of items.
[NO. Personalization is happening just fine at the software level. The UI skins and app code is changeable at zero incremental price. Code permeates outward into the a variety of vessels we construct for it. The iPhone. Quickly, the auto (e.g. Tesla Sedan). Even the electrical circuits (when making use of an FPGA). This will extend naturally to biological code, with DNA synthesis charges plummeting (but that will most likely remain centralized in BioFabs for the subsequent 3 years. When it comes to constructing custom physical issues, the expense and design challenges relegate it to prototyping, tinkering and hacks. Also many people have a challenging time in 3D content material creation. The dilemma is the 2D interfaces of mouse and screen. Possibly a multitouch interface to digital clay could assist, exactly where the polygons snap to match soon after the kind is molded by hand.]
Trend 4. Pay Me Now. Data about our personal behavior and traits is exploited regularly for industrial purposes, usually returning little or no value to us, and often without having our knowledge. This knowledge is becoming a key asset and a key competitive advantage for the companies that collect it. Believe of your supermarket club card. These understanding-gatherers will need to get smarter and much more aggressive in convincing us to share our data with them and not with their competitors. If Tv advertisers could know who the viewers are, the worth of the commercials would go up enormously. The trend is technologies and business models primarily based on attracting customers to share massive amounts of details exclusively with service providers.
[YES, but it is absolutely nothing new. Amazon tends to make a lot more on merchandising than item sales margin. And, certain firms are acquiring better and far better at acquiring consumer information and personalizing offerings specifically to these clients. RichRelevance gives this for ecommerce (driving 25% of all e-commerce on Black Friday). Across all these vendors, the typical lift from personalizing the buying encounter: 15% enhance in overall sales and eight% enhance in long-term profitability. But, just getting explicit and transparent to the consumer about the source of the information can boost the effectiveness of targeted programs by up to 100% (e.g., saying “Because you bought this solution and other shoppers who bought it also purchased this other product" yielded a 100% improve in solution recommendation effectiveness in many A/B tests). Social graph is extremely worthwhile as a marketing tool.]
Trend 5. Rosie, At Last. We’ve been waiting a long time for robots to live in and run our homes, like Rosie in the Jetsons’ household. It’s taking place a tiny now: robots are lastly starting to leave the manufacturing floor and enter people’s houses, offices, and highways. Robots can climb walls, fly, and run. We all know the Roomba for cleaning floors—and now there’s the Verro for your pool. True-time vision and other sensors, and reasonably priced precise manipulation, are enabling robots to help in our care, drive our vehicles, and protect our homes and property. We need to broaden our view of robots and the types they will take—think of a self-loading robot-compliant dishwasher or a self-guarding property. The trend is robots becoming embedded in our environments, and taking benefit of the cloud, to understand and fulfill our requirements.
[NO. Not in 3 years. Wanting it badly does not make it so. But I just love that Google RoboCar. Robots are not leaving the factory floor – that’s where the chance for newer robots and even humanoid robots will commence. There is plenty of factory operate still to be automated. Rodney Brooks of MIT thinks they can be less costly than the cheapest outsourced labor. So the robots are coming, to the factory and the roads to commence, and then the home.]
Trend six. Social, Actually. The rise of social networks is nicely documented, but they are not really social networks. They are a mix of pals, strangers, organizations, hucksters—it’s more like walking via a rowdy crowd in Instances Square at evening with a group of friends. There is a increasing need to have for social networks that reflect the fundamental nature of human relationships: identified identities, mutual trust, controlled levels of intimacy, and boundaries of shared info. The trend is the rise of accurate social networks, created to sustain real, respectful relationships on-line.
[YES. The ambient intimacy of Facebook is leading to some startling statistics on fB evidence reuse by divorce lawyers (80%) and employment rejections (70%). There are differing approaches to resolve this difficulty: Altly’s alternative networks with partioning and manage, Jildy’s better filtering and auto-segmentation, and Path’s 50 buddy limit.]
Trend 7. In-Your-Face Augmented Reality. With ever-less expensive computation and advances in laptop vision technologies, augmented reality is becoming sensible, even in mobile devices. We will move beyond pricey telepresence environments and virtual reality games to completely immersive environments—in the workplace, on the factory floor, in medical care facilities, and in new entertainment venues. I as soon as did an experiment exactly where a particular person came into a space and sat down at a desk against a large, 3D, high-definition Television display. The projected image showed a room with a equivalent desk up against the screen. The person would place on 3D glasses, and then a projected person would enter and sit down at the other table. Soon after talking for 5 to 10 minutes, the projected person would stand up and put their hand out. Most of the time, the initial person would also stand up and put their hand into the screen—they had swiftly adapted and forgotten that the other particular person was not in the space. Augmented reality will turn out to be indistinguishable from reality. The trend is an enchanted world— The trend is hyper-resolution augmented reality and hyper-precise artificial individuals and objects that fundamentally improve people’s experience of the globe.
[NO, lenticular screens are also costly and 3D glasses are a discomfort in the cortex. Augmented reality with iPhones is wonderful, and pragmatic, but not a prime ten trend IMHO]
Trend eight. Engineering by Biologists.
Biologists and engineers are different sorts of people—unless they are functioning on synthetic biology. We know about genetically engineered foods and creatures, such as gold fish in several other colors. Subsequent we’ll have biologically engineered circuits and devices. Evolution has produced adaptive processing and technique resiliency that is significantly far more sophisticated than anything we’ve been able to style. We are studying how to tap into that all-natural expertise, designing devices employing the mechanisms of biology. We have currently observed basic biological circuits in the laboratory. The trend is sensible, engineered artifacts, devices, and computers primarily based on biology rather than just on silicon.
[YES, and NO since it was so badly mangled as a trend. For the next few years, these approaches will be used for fuels and chemical compounds and materials processing since they lend themselves to a 3D fluid medium. Then 2D self-assembling monolayers. And at some point chips , beginning with memory and sensor arrays lengthy just before heterogeneous logic. And processes of biology will be an inspiration throughout (evolution, self-assembly, and so forth.). Possessing produced predictions along these themes for about a decade now, the wording of this 1 frustrated me]
Trend 9. ‘Tis a Present to be Straightforward. Cyber attacks are ever much more frequent and powerful. Most attacks exploit holes that are inevitable given the complexity of the computer software goods we use each day. Cyber researchers truly recognize this. To stay away from these vulnerabilities, some cyber researchers are starting to use only basic infrastructure and applications that are throwbacks to the computing planet of two decades ago. As simplicity is shown to be an effective strategy for avoiding attack, it will grow to be the guiding principle of software design and style. The trend is cyber defense through widespread adoption of straightforward, low-function software for customers and companies.
[No. I realize the positive aspects of being open, and of heterogencity of code (to steer clear of monoculture collapse), but we have extended ago left the domain of straightforward. Yes, Web transport protocols won by means of simplicity. The presentation layer, not so a lot. If you want dumb pipes, you want intelligent edges, and wise edges can be hacked. Graham Spencer gave a excellent speak at SFI: the trend towards transport simplicity (e.g. dumb pipes) and "intelligence in the edges" led to mixing code and data, which in turn led to all kinds of XSS-like attacks. Drive-by downloading (enabled by XSS) is the most well-liked car for delivering malware these days.]
Trend 10. Reverse Innovation. Mobile communication is proliferating at an astonishing price in creating countries as price-points drop and wireless infrastructure improves. As developing countries leapfrog the need to have for physical infrastructure and brokers, employing mobile apps to conduct micro-scale company and to improve high quality of life, they are innovating new applications. The developing globe is rapidly becoming the biggest marketplace we’ve ever seen—for mobile computing and a lot much more. The trend is for establishing countries to turn about the flow of innovation: Silicon Valley will commence to learn much more from them about innovative applications than they need to discover from us about the underlying technology.
[YES, globalization is a megatrend nonetheless in the generating. The mobile markets are clearly China, India and Korea, with app layer innovation increasingly originating there. Not totally of course, but we have a lot to learn from the early-adopter economies.]
Culture Japan Season 1 on Crunchy Roll
Image by Danny Choo
After the Japan broadcast on Tokyo MX Tv and the Asia broadcast on Animax Asia, Culture Japan is now accessible to the rest of za warudo on Crunchyloll.
For people who are not beknowist, Culture Japan is a Television show that I direct and present on that introduces Japanese Pop Culture and the much more classic Japan. Filming Season 2 as we speak and will be on air on Tokyo MX Tv and Animax Asia this October.
You can check out the Culture Japan Channel or jump to each and every episode below.
Episode 1 – Shiori Mikami, Wonder Festival and Japanese Festivals
The quite initial episode of Culture Japan, featuring Shiori Mikami as a guest in studio. This episode brings us to 1 of the most significant figure events in the globe – the Summer Wonder Festival. We also take a look at how specifically figures are produced in the Very good Smile Company figure factory in China, and ultimately take a go to to a Japanese Festival.
Episode 2 – Ninja Shenanigans in Edo Wonderland
The lovely Shiori Mikami joins us once once more as an in studio guest as we take look at Edo Wonderland in Nikko, exactly where 1 can expertise life just as it was in the Edo Period of Japan, as properly as expertise life as a ninja! We also take a appear at otaku rooms from all over the planet.
Episode three – The Milky Holmes Girls
This episode’s guests are the wonderful Milky Holmes girls, who give us a appear into the planet of Milky Holmes and clarify what it’s like to be an anime voice actress. We’ll also take a appear at the festivities that went on at the Tokyo Game Show 2010.
Episode 4 – Cultural Festival at Tokyo Metropolitan Higher School
Asanon, the P.R Manager of Very good Smile Company, joins us as a guest in this episode. We take a appear at a Japanese cultural festival taking location at Tokyo Metropolitan Kokusai High College – there are loads of games to play, a ton of meals to get pleasure from, and even some performances to watch!
Episode five – Akihabara Tour
In this episode we head out to Akihabara, the holy land of otaku. First we visit a ‘clone factory’, which prints out 3D clones. Subsequent we head out to Hobby Station – a huge trading card retailer – exactly where we take a appear at what sort of goods they have on sale. We’ve also got coverage of the Volks shop in there as well.
Episode 6 – Ita-G Festival
In this episode we take element in the 2010 Ita-G Festival – an event filled with ‘itasha’, which are automobiles covered with cute anime characters – but there are also bicycles and even motorbikes that also look just as fantastic! We even take a look at how these itasha are made, from start to finish. Afterwards we take a look at Japan’s underground bicycle storage systems, and how they are improving space troubles about Japan.
Episode 7 – Fujisawa Higher College
In this episode we visit Fujisawa High College and take a appear at every thing that goes on during a typical Japanese school day – from the various classes, break time, cleaning up the classroom and even afterschool activities, it’s just like spending a day at a Japanese college for the day! Afterwards we take a look at a Japanese shopping street, where you can uncover all sorts of goodies, from food to one hundred yen stores.
Episode eight – Japanese Archery and Pachinko
In this episode we check out Yashio Higher School where we take a close appear at ‘Kyudo’, or Japanese archery. We then head to the headquarters of Sammy, a organization who develop pachinko machines and are also the creators of the popular Twin Angel anime series. Following understanding a tiny about pachinko we then head out to a genuine pachinko parlor with the adorable Sammy girls and give it a go!
Episode 9 – AFAX Specific
This week we go to Singapore and take a look at the 2010 Anime Festival Asia, which featured a quantity of renowned Japanese music artists and voice actors, figures, cosplay competitions, trading card competitions and a lot a lot more!
Episode 10 – Shibuya Tour
In this episode we are joined by the beautiful Eri Otoguro as we take a appear all over Shibuya. We have a look at all sorts of areas you can do some purchasing – from the renowned ‘109’ developing which is filled with all the most current fashions down to the well-liked otaku store ‘Mandarake’. We even take at some of the wonders you can locate in the Shibuya electronic stores.
Episode 11 – Anime & Manga
In this episode we make a check out to Production I.G. exactly where we take a appear at how anime is produced – from the frame drawing to the coloring. We then visit Yuko Azami-sensei, an illustrator accountable for creating Danny’s mascot character Mirai-chan! Ultimately we spend a check out to ‘Web Technology’, who are the developers of the computer software ‘Comipo’, which helps anybody make manga quickly and easily!
Episode 12 – Food Samples, Dolls and Ryokan
In this episode we take a appear at how the a variety of food samples displayed all over Japan are created. Soon after that we head down to the headquarters of Obitsu, a organization accountable for making definitely lovely dolls, and they take us through the approach utilized to make dolls. Finally we also head to a conventional Japanese inn or ‘ryokan’, exactly where we take a look at how one particular ought to invest their day when staying in 1 of these standard rooms.
Episode 13 + 14 will be uploaded at a later date. The initial six or 7 episodes have my profile at the starting which turn into tedious right after a even though but my producer insisted that we put them in for the Japanese audience – will make sure they are not there for the second season!
Each show runs advertisements at the beginning which I cant do something about – I’ve turned them off for my YouTube channel but Crunchy does require to make a wee bit O cash to run the service so hope this is fine with you.
Trailer for the initial season under.
And a 1 hour digest below which consists of some of episode 14.
View a lot more at www.dannychoo.com/post/en/26109/Culture+Japan+Season+1+on…